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Antiwork

Is every video game about managing a city, a country, a society or whatever related to people, wrong?

I've played a tons of game about managing a city, an empire or whatever, here's a few; Cities Skylines Every Civilization game Stellaris RimWorld Europa Universalis 4 Victoria 2 Crusader Kings 3 Banished As I play a game of RimWorld for example, I'll start producing more and more resources, allowing me to reduce the amount of work a single 'human' as to do, increasing productivity allows me to a point, to have everyone enjoy recreational activity almost 24h/7 When society increase productivity, the amount of work doesn't change, the amount of luxury and recreation people can afford has also stagnated for years So why is that? Why isn't it only logical for our government, that if we find a way to increase profits and productivity, people should have more money and more free time?


I've played a tons of game about managing a city, an empire or whatever, here's a few;

Cities Skylines
Every Civilization game
Stellaris
RimWorld
Europa Universalis 4
Victoria 2
Crusader Kings 3
Banished

As I play a game of RimWorld for example, I'll start producing more and more resources, allowing me to reduce the amount of work a single 'human' as to do, increasing productivity allows me to a point, to have everyone enjoy recreational activity almost 24h/7

When society increase productivity, the amount of work doesn't change, the amount of luxury and recreation people can afford has also stagnated for years

So why is that? Why isn't it only logical for our government, that if we find a way to increase profits and productivity, people should have more money and more free time?

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