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How Atari rewarded its best employee

I just rewatched the documentary Once Upon Atari, about the company's glory days in the late '70s and early '80s. I bookmarked this section, in which Rob Fulop, the programmer of the Atari 2600 version of Missile Command (one of the best selling games of all time) describes how he was rewarded by the company after he single-handedly created a game that sold between 2-3 million cartridges and generated somewhere between 30-40 million dollars in profit for the company (in early '80s dollars). It seems to belong here. https://youtu.be/4sGpXKL_Aw4?t=2227


I just rewatched the documentary Once Upon Atari, about the company's glory days in the late '70s and early '80s.

I bookmarked this section, in which Rob Fulop, the programmer of the Atari 2600 version of Missile Command (one of the best selling games of all time) describes how he was rewarded by the company after he single-handedly created a game that sold between 2-3 million cartridges and generated somewhere between 30-40 million dollars in profit for the company (in early '80s dollars). It seems to belong here.

https://youtu.be/4sGpXKL_Aw4?t=2227

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